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#What year does halo 1 take place how to#
Learning those patterns, and how to use the environment and your equipment to avoid them, could take a few attempts even for seasoned Halo players used to blasting through enemy hordes mainly via muscle memory. Those bosses provide an interesting change of pace, too, featuring visible health bars, strong shields, and aggressive attack patterns.
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Major missions and sections of the map will still be gated off behind key story moments and boss fights that feature alongside newly unlocked equipment. The new structure helps you feel more in control of the pacing and flow than ever before, rather than on a simple conveyor belt of destruction.īut this isn't like Breath of the Wild, where you can literally run to the final boss right from the start if you're bold and foolhardy enough. Or perhaps you'll simply wander the spaces between missions and stumble on a random band of banished soldiers, finding a rare weapon variation for your trouble. Still, it's nice just having the ability to pick and choose those missions on your own schedule. Yes, all of these missions essentially boil down to minor variations on "run in and shoot everything that moves." And a few feel like compartmentalized versions of the "get from point A to point B" corridors you're used to. You can also earn Valor by answering distress calls from your fellow UNSC soldiers, who'll helpfully join you as temporary AI companions after their rescue. These can be as simple as blowing up an unguarded communications tower sitting alongside a path or as complicated as invading a heavily guarded outpost, raising and destroying its lowered power cells and sabotaging two vehicle destruction bays as you fight off waves of reinforcements. Those instant-access items are gated behind "Valor," a points system that rewards you for completing random tasks throughout the open-world map. AdvertisementĮnlarge / Wait a second, that's not Cortana. That last bit is especially nice once you unlock your favorite weapon and can start any future encounter with a fully loaded version in hand. These Forward Operating Bases also serve as fast-travel hubs (avoiding a lot of tedious backtracking) and a central place to access unlocked weapons or vehicles at will. Like those games, Infinite operates on a kind of hub-and-spoke design, where you "activate" a central tower (in this case, a Forward Operating Base) to reveal and unlock more missions and information about its immediate surroundings. Looking strictly at the map screen, it would be easy to confuse Halo Infinite with Assassin's Creed or other open-world Ubisoft games. Halo Infinite is still very much a Halo game, even if the path you take from point A to point B winds a little more than usual. Thus far, though, the more things change, the more they stay the same.
I've only just scratched the surface of that open-world design while playing with a limited preview build of the game this week, ahead of its launch December 8. After that quick introduction, though, you take an elevator up to the lush outdoor environments of Zeta Halo, where you're greeted with a much more open-ended gameplay experience than you might expect from the franchise. Halo Infinite starts out the same way, with two broad tutorial missions set in broken, collapsing space stations that good ol' Master Chief does his best to help break, at points. Then you go somewhere else and march from point A to point B again, maybe with a few small detours for hidden secrets along the way. You march (or drive or fly) through corridors, chambers, and open-air compounds, gunning down waves of bad guys to get to the next goal and the next cutscene.
#What year does halo 1 take place series#
The Halo series has seen plenty of changes over the years, but the core gameplay loop of the single-player campaigns has remained largely the same.